[Fmpro] Tetrachord Sound Design
andrew feazelle
andrew.feazelle at gte.net
Mon Oct 9 07:15:59 GMT 2006
I just finished drawing out all 12 transpositions
of the "nested" inversions of the blues tetrachord
with scale steps 1-2-3 (pitch class set 4-13),
and I hit the jackpot and got 12 structurally
distinct superscales with the following characteristics:
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Bump her up to 1.21 gigawatts on the flux capacitor - invert
the matrix on the trilatteral axis - we need scond-order linear
homogenous constant-coefficient differential equation solutions
right away.
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I've seen banter on the game audio network page regarding
SFX and sound design - those folks are asking anywhere from
25 to 100 bucks per sound effect (depending on several variables),
though they're usually coming up with stuff specific to whatever
game they're working on and not just inserting library sounds
on visuals.
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