[Fmpro] A mechanical question
Markholden@aol.com
Markholden at aol.com
Mon May 21 05:53:00 GMT 2007
Michael Leahy writestuff at chello.be
Sun May 20 20:32:22 GMT 2007 writes:
>May I pump some collective knowledge? I have been contacted to license a
>single track into a vid game. A quick question: are mechanical rights at all
>negotiable in the US? I know that part of the rights is out of the hands of
>labels and artists in Europe, who must always refer requests to their
>respective rights organisations. But how does it work stateside?
Hi Michael-- in the US, one issues a synchronization license and a
master-use license to the owners of the game. This is commonly referred
to as a "sync and master license" but it's really two transactions. The
sync license allows the owner of a motion picture to synchronize your
intellectual property to their visual images. The master license
additionally allows them the use of your master recording in their
production within the contractual terms on which you mutually agree.
These licenses are individually negotiated with all elements on the
table. On the low side, you pay them for the privilege of being included!
On the high side, they pay you a million dollars and you get a certain
number of cents per unit sold. Or ANYTHING in between-- whatever you or
your agent negotiate. Frankly, I've never considered this negotiation to
be a "mechanical" transaction. However, that's my problem.
To my knowledge, there are no statutory mechanical royalties attached to
music in video games sold via retail outlets in the US. It's different in
Europe, of course.
One thing to look into via SoundExchange would be the "performers right"
which might kick-in (possibly) from downloads, trailers, or online
streams of a particular game. These have to do with mechanical royalties
paid to featured and nonfeatured performers in qualifying product online.
Contact SoundExchange for their policies.
If anyone else can chime-in on this thread, please do. . .
Mark Holden
************************************** See what's free at http://www.aol.com.
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