[Fmpro] A mechanical question
Pete
musical411 at yahoo.com
Mon May 21 07:38:05 GMT 2007
Michael,
As far as I know, video game mechanical rights are
negotiable in the US. But, unfortunately I've never
licensed anything for video games.
Maybe check with the Game Audio Network Guild...
http://www.audiogang.org
Please share with us whatever you find out!
P e t e
S u r d o v a l
--- Markholden at aol.com wrote:
>
> Michael Leahy writestuff at chello.be
> Sun May 20 20:32:22 GMT 2007 writes:
>
> >May I pump some collective knowledge? I have been
> contacted to license a
> >single track into a vid game. A quick question: are
> mechanical rights at all
> >negotiable in the US? I know that part of the
> rights is out of the hands of
> >labels and artists in Europe, who must always refer
> requests to their
> >respective rights organisations. But how does it
> work stateside?
>
>
> Hi Michael-- in the US, one issues a synchronization
> license and a
> master-use license to the owners of the game. This
> is commonly referred
> to as a "sync and master license" but it's really
> two transactions. The
> sync license allows the owner of a motion picture to
> synchronize your
> intellectual property to their visual images. The
> master license
> additionally allows them the use of your master
> recording in their
> production within the contractual terms on which
> you mutually agree.
>
> These licenses are individually negotiated with all
> elements on the
> table. On the low side, you pay them for the
> privilege of being included!
> On the high side, they pay you a million dollars and
> you get a certain
> number of cents per unit sold. Or ANYTHING in
> between-- whatever you or
> your agent negotiate. Frankly, I've never considered
> this negotiation to
> be a "mechanical" transaction. However, that's my
> problem.
>
> To my knowledge, there are no statutory mechanical
> royalties attached to
> music in video games sold via retail outlets in the
> US. It's different in
> Europe, of course.
>
> One thing to look into via SoundExchange would be
> the "performers right"
> which might kick-in (possibly) from downloads,
> trailers, or online
> streams of a particular game. These have to do with
> mechanical royalties
> paid to featured and nonfeatured performers in
> qualifying product online.
> Contact SoundExchange for their policies.
>
> If anyone else can chime-in on this thread, please
> do. . .
>
> Mark Holden
>
>
>
>
>
> ************************************** See what's
> free at http://www.aol.com.
> _______________________________________________
> The Film Music Pro List is sponsored by Film Music
> Magazine - http://www.filmmusicmag.com
>
> To edit your list options or unsubscribe, visit:
> http://nxport.com/mailman/listinfo/fmpro
>
____________________________________________________________________________________Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out.
http://answers.yahoo.com/dir/?link=list&sid=396545433
More information about the FMPRO
mailing list